1 Reply Latest reply on May 26, 2016 10:12 PM by NecrumWarrior

    Enemies insist on spawning on player


      My friend is trying to set up a SnapMap using Survival Event markers and the enemies keep spawning on him instead of around their marker. Is this an intrinsic trait of the Survival Event, or have we done something wrong?

        • 1.

          That's just how the Survival event and Survival conductor work. The idea is to spawn enemies around the player to try and overwhelm them. If you want it to spawn on a marker, or even in a connecting module, you'd have to hand make your event which I would argue is probably better since you can tailor it more to your wishes.


          Insert trigger action > start timer > Timer > On Timer end > Stop Repeater

          Above Trigger action > Signal Repeater > Repeater (With an appropriate delay of your choice) > Signal > Start encounter > Custom Encounter


          You could lengthen it and even use a random relay with additional Custom encounters to make the event more varied. Custom Encounter has options for spawning near the node or in connecting modules in addition to spawning on the player, so go nuts with the encounter, seriously this is how you make something cool!