I came to this game as a long time MTG player who was looking for a better online experience and a long time Hearthstone player with many frustrations from the idle developers of that game. I have loved many of the improvements of Elder Scrolls Legends compared to those games which I feels mixes some of the complexity of MTG with the clear and crisp interface from Hearthstone.
However, I am starting to feel very frustrated after many dozens of hours of play with the lack of variety seen in ladder decks. Looking at my past games, 6 out of 8 of these have been versus white (willpower) decks spamming tokens and then divine fervor. Not only that, they are almost all playing the same exact Spellsword list as everyone else, so there is no variety in ladder.
This is a similar problem Hearthstone had which they never fixed. I think it leads to a very stale meta. There are several issues I have with this:
1) Frustration with playing against the exact same deck and strategy almost every game makes the game feel stale and not exciting to queue into another game after finishing them.
2) Limiting my own deck variety. There are several decks I have enjoyed making based around, what I consider, relatively interesting ideas, however they are poor matchups versus spam token decks. It requires me to basically only be able to play very specific decks which have a favorable matchup to token spam and no ability to play the other 90% of decks to explore the card pool in this game.
3) Lack of AOE removal. Honestly this game needs some better board clears and tech cards to help beat these strategies. Divine Fervor honestly isn't that strong of a card, it is just that there are no cards to punish this strategy. The closest we have is something like Shadowfen Priest, although they still get their first turn after playing the support to make favorable trades. In Magic, for instance, there were many board clears that were 4-5 mana, and cards that would kill enchantment or artifact "supports" that were 1-3 mana, so if 100% of people play one type of deck it would get slaughtered by people's abilities to tech in very hard counters, which this game does not have. This is a problem Hearthstone still has which is why the game has devolved into swarming opponents with cheap junk minions and rushing face for a win in the first 5-6 turns with very few counters.
Overall, I am frustrated because I have really loved my first impressions with this game and would love to see this game succeed. However, I think it is really starting to turn of me and some of my friends when we feel the meta is ALREADY so stagnant and we are just in beta. It restricts deckbuilding creativity and makes queuing into ladder games repetitive and not enjoyable when you keep bumping heads with the same decks over and over again.